So we've been through this several times now, we release a game (for cheap) and someone hacks it and puts it up on a mirror. We setup Google Alerts for all our apps, so we get told daily who's doing the hacking. So far, we have implemented the licensing service as Google has suggested, our salt is randomly made each time the license is initiated with the unique device ID. We run the check service once, when the application is started for the first time. We then generate a 512 character hash for the key and the stored value that is compared against in SharedPreferences from there on out.
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Showing posts with label licensing. Show all posts
Showing posts with label licensing. Show all posts
Thursday, May 31, 2012
Android Game Keeps Getting Hacked
LGPL, MIT, or Apache - differences?
If I've got some code that I'd like to share and make open source.
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