So we've been through this several times now, we release a game (for cheap) and someone hacks it and puts it up on a mirror. We setup Google Alerts for all our apps, so we get told daily who's doing the hacking. So far, we have implemented the licensing service as Google has suggested, our salt is randomly made each time the license is initiated with the unique device ID. We run the check service once, when the application is started for the first time. We then generate a 512 character hash for the key and the stored value that is compared against in SharedPreferences from there on out.
Ccna final exam - java, php, javascript, ios, cshap all in one. This is a collaboratively edited question and answer site for professional and enthusiast programmers. It's 100% free, no registration required.
Showing posts with label copy-protection. Show all posts
Showing posts with label copy-protection. Show all posts
Thursday, May 31, 2012
Android Game Keeps Getting Hacked
Friday, January 13, 2012
How to Bind SWFs to a Host?
I'm working on a major Flash project that is going to be the core content of a site.
Subscribe to:
Posts (Atom)