Showing posts with label dalvik. Show all posts
Showing posts with label dalvik. Show all posts

Tuesday, May 15, 2012

Android game programming - Heap issues


I work for a small Android game development company, and currently I'm having an issue. I'm running a pretty standard windows 7 x64 machine, with Eclipse and the Android SDK.

Tuesday, May 8, 2012

Android & Dalvik - Get the size of an object


As we all know Java 5 introduced the ability for Instrumentation to get the size of an object with ease. Is there such a method on Android and Dalvik?

Friday, April 27, 2012

Are primitive types garbage collected in Android?


I know this may be a dumb question, but my background is more in c++ and managing my own memory.

Using static variables in Android


In android, are using static variables a recommended practice? E.g, implementing a Singleton pattern in Java, I usually do:

Tuesday, February 28, 2012

Unable to execute dex: GC overhead limit exceeded


I have a problem. When I download from git project OsmAnd and want to compile him Eclipse returned me such erros: