Showing posts with label cadisplaylink. Show all posts
Showing posts with label cadisplaylink. Show all posts

Thursday, February 16, 2012

CADisplayLink with NSRunLoopCommonModes not executed for every frame when tracking UIScrollView?


I am trying to execute a small piece of code on every single frame in a regular (non-OpenGL) iPhone app. The goal is to have a frame counter so that I can measure (rather than guess) where the slow points in the app are and fix them to create a better user experience.