When should you use struct and not class in C#? My conceptual model is that structs are used in times when the item is merely a collection of value types . A way to logically hold them all together into a cohesive whole
I came across these rules here :
- a struct should represent a single value
- a struct should have a memory footprint less than 16 bytes
- a struct should not be changed after creation
Do these rules work? What does a struct mean semantically?
Source: Tips4all
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