Friday, June 1, 2012

Write applications in C or C++ for Android?


I'm trying to develop/port a game to Android, but it's in C, and Android supports Java, but I'm sure there must be a way to get a C app on there, anyone knows of a good tutorial on the subject?



Thanks!


Source: Tips4all

20 comments:

  1. For anyone coming to this via google, note that starting from SDK 1.6 Android now has an official native SDK. There doesn't seem to be a general page for the 'NDK', but the download page for the first release is here.

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  2. You can develop native applications for Android, I have done some work in that area.
    The best link for you is Android NDK page.
    In brief, the easiest way for you would be to use some JNI wrapper to start and navigate your application. For this work, you should can also be using Android compiler that is available along with Android source code. An old alternative is CodeSourcery, but it's better to use the native prebuilt compiler.
    You will have to use Bionic C-library, and accommodate needs of your application to the existing features in C/C++ on Android. Some Linux IPC is missing, such as System V, but your C/C++ application probably isn't using that anyway.
    Note that in your research you should avoid articles that refer to older versions of Android SDK. So, avoid all links from 2008. or 2007.

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  3. Google has released a Native Development Kit (NDK) (according to http://www.youtube.com/watch?v=Z5whfaLH1-E at 00:07:30).

    Hopefully the information will be updated on the google groups page (http://groups.google.com/group/android-ndk), as it says it hasn't been released yet.

    I'm not sure where to get a simple download for it, but I've heard that you can get a copy of the NDK from Google's Git repository under the donut branch.

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  4. The official position seems to be that this isn't something you'd ever "want to do". See this thread on the Android Developers list. Google envisage android running on a variety of different devices (CPUs, displays, etc). The best way to enable development is therefore to use (portable) managed code that targets the Dalvik VM. For this reason, the Android SDK doesn't support C/C++.

    BUT, take a look at this page:


    Android includes a set of C/C++
    libraries used by various components
    of the Android system. These
    capabilities are exposed to developers
    through the Android application
    framework.


    The managed application framework appears to be layered on-top of these libraries. The page goes on to list the C/C++ libs: standard C library, media, 3D, SQL lite, and others.

    So all you need is a compiler chain that will compile C/C++ to the appropriate CPU (ARM, in the case of the G1). Some brief instructions on how to do this are here.

    What I don't know is where to find descriptions of the APIs that these libraries provide. I'd guess there may be header files buried in the SDK somewhere, but documentation may be sketchy/missing. But I think it can be done!

    Hope thats useful. For the record, I haven't written any native android apps - just a few simple managed ones.

    Andy

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  5. Looking at this it seems it is possible:

    http://openhandsetmagazine.com/2007/11/running-c-native-applications-on-android-the-final-point/

    "the fact is only Java language is supported doesn’t mean that you cannot develop applications in other languages. This have been proved by many developers, hackers and experts in application development for mobile. The guys at Elements Interactive B.V., the company behind Edgelib library, succeeded to run native C++ applications on the Android platform, even that at this time there is still many issues on display and sound … etc. This include the S-Tris2 game and a 3D animation demo of Edgelib."

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  6. You can use nestedvm to translate C (or other GCC languages) into Java bytecode, and use that as the basis of your port. For example, see the Android port of Simon Tathams portable puzzle collection.

    I expect this method is made obsolete by the NDK, but it might not be in if some networks or something don't allow people to upgrade their phones.

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  7. Normally, you have to:


    Install Google Android NDK. It
    contains libs, headers, makfile
    examples and gcc toolchain
    Build an executable from your C code
    for ARM, optimize and link it with
    provided libs if required
    Connect to a phone using provided
    adb interface and test your
    executable


    If you are looking to sell an app:


    Build a library from your C code
    Create simple Java code which will
    use this library
    Embed this library into application
    package file
    Test your app
    Sell it or distribute it for free

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  8. Take a look at google ndk group it looks promising, first version of the NDK will be available in 1H2009.

    Update:
    And it is released http://android-developers.blogspot.com/2009/06/introducing-android-15-ndk-release-1.html

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  9. Google just released the NDK which allows exactly that.

    http://feedproxy.google.com/~r/blogspot/hsDu/~3/2foWz7hwFtE/introducing-android-15-ndk-release-1.html

    It can be found here:
    http://developer.android.com/sdk/ndk/1.5_r1/index.html

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  10. I'm not sure the NDK provides full coverage of the official Java API.

    From http://developer.android.com/sdk/ndk/index.html#overview :


    Please note that the NDK does not
    enable you to develop native-only
    applications. Android's primary
    runtime remains the Dalvik virtual
    machine.

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  11. Maybe you are looking for this?

    http://www.mosync.com/

    It is a middle layer for developing for several mobile platforms using c++.

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  12. Google has already launched Google I/O 2011: Bringing C and C++ Games to Android session which is available at http://www.youtube.com/watch?v=5yorhsSPFG4

    which is good to understand the use of NDK for writing application in c and c++ for android.

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  13. You can download c4droid and then install the GCC plugin and install to your SD. From the shell I just traverse to the directory where the GCC binary is and then call it to make an on board executable.

    find / -name gcc

    /mnt/sdcard/Android/data/com.n0n3m4.droidc/files/gcc/bin/arm-linux-androideabi-gcc

    cat > test.c

    #include<stdio.h>
    int main(){
    printf("hello arm!\n");
    return 0;
    }


    ./arm-linux-androideabi-gcc test.c -o test

    ./test

    hello arm!

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  14. This blog post may be a good start: http://benno.id.au/blog/2007/11/13/android-native-apps
    Unfortunately, lots of the important stuff is "left as an exercise to the reader".

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  15. There is a plan to allow C/C++ libraries in the next SDK version of Android (Codename Eclair?)To date, it's not possible through the Android Java SDK. However, you can grab the HUGE open source project, roll your own libraries, and then flash your own device...but anyone who wants to use your library will have to flash your custom build as well.

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  16. Since 2009 there is a development on this matter.
    Necessitas - Qt(C++ framework) for Android
    Getting started video.

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  17. I do not know a tutorial but a good development tool: Airplay SDK from Ideaworks Labs. (Recently rebranded "Marmelade") Using C/C++ you can build apps for Windows Mobile, iPhones, Android. The only component I didn't like was the GUI composer - a buggy one, but you always can substitute it with the Notepad.

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  18. This three steps are good to have and store in this post.

    1) How to port native c code on android

    2) http://www.integratingstuff.com/2010/12/12/calling-native-c-code-through-jni-in-android-applications/

    3) http://mindtherobot.com/blog/452/android-beginners-ndk-setup-step-by-step/

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  19. Native C/c++ Files libstdc++.* from your Ubuntu are x86 (or x86_64)
    binaries but Android devices and emulators are ARM. Of course, this
    will not work anyway, even if you'll set correct soname. This is very
    naive way which leads nowhere. Android has very limited support of
    C++ meaning there is no exceptions, standard C++ library (including
    STL) and RTTI. If you need such functionality, use my custom NDK
    distribution from

    http://crystax.net/android/ndk.php - it support full C++ features
    listed above.

    Why is there error: undefined reference to '__cxa_end_cleanup' link
    error. Android stlport

    time. Because there is no link to libstdc + +. A. So wrong.

    Because it uses some static library, it is necessary to link the full libstdc + +. A. Can


    http://crystax.net/android/ndk.php here to download the package

    sources \ cxx-stl \ gnu-libstdc + + \ libs \ armeabi directory.

    Android on its own libstdc + + support is limited, it must be linked
    to a complete libstdc +
    +. A the job.

    Add file in Android.mk LOCAL_LDFLAGS = $ (LOCAL_PATH) / libs /
    libcurl.a \
    $ (LOCAL_PATH) / libs / liblua.a \
    $ (LOCAL_PATH) / libs / libstdc + +. A And LOCAL_CPPFLAGS + =-lstdc + +-fexceptions can be compiled

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  20. Short answer: You can't.

    @Backslash17: Looking through the article and the following link with installation instructions, all the company got working is to launch a self compiled executable on the emulator, bypassing the android framework. Once you have the emulator you can telnet in and have a linux shell. Running a linux program there is trivial of course.
    But that's not working for phones without jailbreak(aka root access) and not deliverable on the market.

    Unless Google opens other opportunities or someone writes a custom compiler that compiles Language X into Dalvik bytecode (Dalvik is the VM that runs Android programs) you won't be able to write native code.

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