I am pretty new in OpenGL ES and been searching the paste few days after some examples or tutorials about creating cylinders, but unfortunately without any luck!
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Showing posts with label opengl-es-2.0. Show all posts
Showing posts with label opengl-es-2.0. Show all posts
Friday, January 20, 2012
Cylinder in OpenGL ES on iOS 5
Wednesday, January 18, 2012
Is there any alternative for GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT)?
I get a fill rate of about 30fps in my application. I know that GLES20.glClear() is used to clear the screen for every draw. If i comment it i get a fps of about 60fps. But the output is not as expected. I have a content to be redrawn for the whole screen in every frame. Is there any alternative where i can redraw the whole screen with out using the GLES20.glClear(). Please let me know if there is any way to play around with GLES20.glClear() to improve the performance?
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